Old Files From Superman 64 Development Revealed
With Superman 64, a video game for the Nintendo 64, turning 20 this year, gaming historians and enthusiasts decided to mark the occasion by trudging through decades-old files to see what they can find about the game. See what they found by clicking here.
Exploring Old Superman 64 Files
Any gamer worth their salt has at the very least heard about Superman 64 (officially titled Superman: The New Superman Adventures), the infamous title for the Nintendo 64. The game has become synonymous with everything that could ever go wrong with a video game. From terrible, bland looking graphics to glitches galore, many have deemed it the worst game in the world.
People found it so horrid that we actually still talk about it to this day, similar to Atari’s E.T. game that many blamed for the great video game crash that happened in 1983. Superman 64 gained a cult following of sorts that considers it so bad that it’s worth remembering and even playing.
Titus Interactive, a now-defunct French developer team, was in charge of creating the game — the first 3D superhero game. They finished the project in 1999, after two years of development.
The team had to deal with severe restrictions from Warner Brothers and DC Comics, and comply with some bizarre requests on their part. That’s why the game takes place in the virtual world since the licensor didn’t want Supermen fighting “real” people. The end result was, in the minds of many, a heaping mess.
But there was much more to the game than we’ve seen. Due to the difficult development, much of the game was scrapped. In fact, only around 10 percent of all the game’s content ever saw the light of day.
What the Team Found
Seeing that the game turned 20 recently, the Video Game History Foundation decided to wade through old files at Game Informer, a 27-year-old video game magazine publication. With Frank Cifaldi leading the Foundation team, they hoped for some interesting finds. They uncovered a series of pre-release documents, including press releases and editor’s notes.
More interestingly, they found several game assets as well, including models for some characters. There was a wireframe of Lois Lane’s model and a fully rendered Brainiac. Some documents indicated that the developers presented the game as under Game Informer.